

In D&D games (basically anything on that list that isn't 13th Age or RQ), I let all players have access to 1st level spells (from any spell list) based on their cult(s). We'll use either 13th Age or the new Runequest.

Right now we're playing Star Trek, but I am working on a Universal Monsters/Ravenloft style "what would happen if The Ring(the only sapient piece of the blast from the Spike) was grabbed right after the hobbits(ducks) left Hobbiton(Duckdown).and the PCs were born thirty years later" mini campaign. I use it as the base and add whatever I want based on what the players say they're looking to do for the next campaign. Glorantha is the only canned fantasy setting I can stand as a GM (but I throw in a ton from Wilderlands). I have run these games in Glorantha (basically Dragon Pass with all the other cool stuff from Glorantha, films, movies, books, other D&D settings, suggestions from message boards and zines thrown in with a WGAF attitude toward geography and "canon"): I have been doing this for about twenty five years. nsPass.jpgĬolor non-hex map of Dragon Pass. Larger scale black & white non-hex map of Dragon Pass. 254811.jpgīlack & white non-hex map of Dragon Pass.

Reference link for those not familiar with the game/setting: Like Divine Right and Valley of the Four Winds, two other board games with RPG setting potential, Dragon Pass (the setting of White Bear, Red Moon within the greater Glorantha setting) has a ton of flavor and - important for fans of hex crawls - a fantastic hex map.Īnyone ever run a D&D or AD&D campaign with Dragon Pass as the setting? Years later, I'd discover that the game was the first public appearance of the Glorantha setting it would later be rereleased as Dragon Pass by Avalon Hill. Those of you of a certain age may remember being intrigued by ads for a game by Chaosium called "White Bear, Red Moon" in old issues of Dragon magazine when you were growing up.
